It has been a lifelong dream of mine to make games. But, not just to make games. I have wanted ever since I was child to found a game studio and attempt to grow it into a viable business. After years and a few false starts, I now feel it is the time to truly give this a shot on the eve of my 32nd birthday. As such, May 1st, 2026 will be regarded as the day Satilla Softworks was founded.

Why “Satilla”? The Little and Big Satilla rivers in the state of Georgia flank us, and I wanted to pay homage to he place I was born and the rivers that feed it.
Immediate Plans
- Satilla Softworks has begun a tooling process to figure out the workflow. Exploring various software and libraries to use in the creation of our games
- Starting May 3, 2026 we began a phase of rapid prototyping an game pitches to both decide on our inaugural title, start building our proprietary asset library, and stress test.
- Currently we have 3 potential first titles and will be exploring all 3 before making the call.
Current Software Line-Up
We’re using Blender because it is the best 3D editor in existence and it’s free. No. I will not elaborate.
We’re using Godot because I love the node system and GDscript. Its lightweight and run-on-a-potato nature makes it my personal favorite engine.
We’re using GIMP because it is the best 2D editor in existence and it’s free. No. I will not elaborate.
It’s the best PixelArt software I’ve ever used. It’s also the only one. So it wins by default.



